In this blog post, I’ll summarize and introduce the main plot and narrative structure of ‘Dragon Raja’.
Background
In the story of ‘Dragon Raja’, the founding myth from 300 years ago is deeply intertwined with current events. The legendary knight Rooterino and the archmage Hendrake liberated humanity from the rule of the dragons in the past and founded the nation of Vaisus. Prior to that, humans were forced into submission under the Dragon Lord, the supreme ruler of the dragons; however, the liberated humans established their own nation, which became Vaisus—the setting for the protagonists’ story.
During the nation-building process, Halstein saved the Dragon Lord and, in return, secured the right for the Raja bloodline of a specific family to continue for 300 years. As a result, the Halstein family established itself as the most powerful noble house in Vaisus, wielding immense authority. The story is set at the very moment when that Raja bloodline is about to be severed—that is, 300 years after the nation’s founding.
“Raja” refers to a special being capable of connecting humans and dragons, and there are very few humans who are Rajas. Rajas can recognize one another, and dragons bound by a contract with a Raja must obey the Raja’s commands. This relationship goes beyond a simple master-servant or interpreter dynamic; it is so close that they can even share their mental worlds, and a sudden change in the Raja can have fatal consequences for the dragon as well.
The Beginning
The story begins in the remote fiefdom of Heltant. Long plagued by the violence of the black dragon Amurtat, the situation begins to shift when the White Dragon Katselprime—a dragon of the Vaisus royal family—and his Raja, the young nobleman of the Halstile family, are dispatched to the region. Taking this dispatch as an opportunity, the lord of the fiefdom renews his efforts to subdue Amurtat and organizes an expeditionary force.
Hutch (the protagonist’s son), a young man from Heltont, becomes the assistant to the enigmatic blind wizard Tyvern and is tasked with protecting the empty village after his father volunteers for the expeditionary force and departs. As a reward for saving Tyvern from monsters that raided the village, Hutch receives a pair of magical gloves that grant him superhuman strength—gloves imbued with the power of an ogre.
However, the campaign ends in failure, and Amurtat takes the defeated soldiers—including Count Hurichel and the Lord of Heltunt—hostage. He demands a massive ransom of jewels worth 100,000 sel. To raise the funds, Huchi sets out for the capital, Vaisers, along with Karl, the estate’s plenipotentiary representative, and Sanson, the captain of the guard, to procure the jewels.
Plot
Huchi and his party continue their journey, encountering various events and people along the road to the capital, Impel. First, they meet the elf Irulil and welcome her as a companion; later, they are captured by a corrupt baron who runs a gladiatorial arena and abuses his power, as well as the fake archmage Afnaidel, and suffer hardships in prison.
They also find themselves in a mission to save a fiefdom that has been transformed into a sanctuary of Geden, the god of disease, due to a war-related plot. In the process, they chance upon Edelin, a troll priestess who worships the gods, and—with her sacred power—defeat the cruel scheme that had been robbing children of their mental strength and causing the village to fall ill. They also arrest Unchai, a spy from Zayfun.
On their way to the capital, they meet Neria, a female thief, and Gilsian, an adventurer riding a bull that mutters to itself as if possessed. Gilsian’s peculiar speech is due to a magical sword that thinks and speaks like a human, constantly addressing him; it is revealed that he is the former Crown Prince, who renounced the throne to become an adventurer.
They arrive at the capital, but the gem is already gone. The reason the dwarves working in the mines had stopped working was that Kradmeser, a dragon slumbering in the Brown Mountains, was about to awaken. Meanwhile, the Halsteil family reveals their scheme to claim ownership of this dragon, and the party finds themselves forced to return to the Brown Mountains in search of Raja, the only one capable of subduing Kradmeser.
Since the bloodline of the Raja had been severed, the Halstyl family and the party find themselves competing to find the one person who can carry on that lineage. A character named Nexon intervenes in this competition, turning the situation into a three-way battle. It is revealed that Nexon, having become a traitor due to a past disgrace involving his family, had joined forces with Zayfun to plot the overthrow of the nation.
Climax
Reni, the girl nominated as the next Raja, was not with Vaisus or Zai-Fun, but in the small maritime nation of Ilse. The party finally secures her and sets out for the Brown Mountains, but Reni is kidnapped by Nexon. Nexon boldly heads for the Great Labyrinth with the intention of making a contract with the Dragon Lord.
On the way to the Great Labyrinth, a state of panic caused by self-splitting occurs in a fantastical space known as the Forest of Eternity. In this place, one’s self completely fragments and memories are divided; most people end up killing each other upon encountering their other selves. Consequently, the Forest of Eternity is notorious as a terrifying place from which it is nearly impossible to escape once entered.
The party experiences the true nature of the Forest of Eternity firsthand but manages to pass through it with the help of the Iruril, a harmonious race. During this process, Nexon becomes fragmented and loses a part of his self; as a result, he is transformed into a different state than before, which influences the unfolding of events.
After many twists and turns, the party encounters the Dragon Lord inside the Great Labyrinth, grows stronger, and obtains many gems. Later, they take Reni to the Brown Mountains to meet Kradmeser, but their initial contract attempt fails. After a series of conflicts, they ultimately defeat Kradmeser and emerge victorious, though Gilshian loses his life in the process.
To emphasize the Forest of Eternity once more, the phenomenon of self-fragmentation there creates a crucial turning point in the story. The situation of encountering an alternate version of themselves among others triggers the characters’ inner transformations and leads to the major characters’ resolve and sacrifices.
The Ending
With the journey complete, the party goes their separate ways. The protagonist, Huchi, returns to the village of Heltant, having untangled the various intertwined threads of his story on his own. Through a conversation with Huchi, Kradmeser promises to depart for the west and takes his leave.
The hostages, including Huchi’s father, also return safely, and as a result, a peaceful period akin to a “magical autumn” descends upon the village for about three months. The story concludes with this time of healing.